#include "Precompiled.h"
#include "EntityLogicBase.h"
#include "../Common/EntityLogicManager.h"

namespace Game {
namespace Logic {

EntityLogicBase::EntityLogicBase() :
        entityLogicManager(NULL) {
}

EntityLogicBase::~EntityLogicBase() {
}

EntityLogicManager* EntityLogicBase::GetEntityLogicManager() const {
    return this->entityLogicManager;
}

void EntityLogicBase::SetEntityLogicManager(EntityLogicManager* val) {
    this->entityLogicManager = val;
    this->OnEntityLogicManagerChanged();
}

void EntityLogicBase::OnEntityLogicManagerChanged() {
}

}
}